The Lattice SDK (client libraries, headers & samples) as a zip.
Game
API credentials
API key:
New API secret (shown once):
Game settings
Cross-game visibility
Controls how this game's players appear in the global friend graph.
Server-module builds
Each registered build's baked build-version id (version_date_timeinms). A verified badge means the id embedded in the uploaded artifact matched the declared version.
Packaging
Version
Build-version id
Verified
No module builds registered for this game yet.
User ID
Display name
Registered
No users registered with this game yet.
No analytics available.
Anti-cheat activity
Violations forwarded by the game server when the anti-cheat core flags a player.
No anti-cheat activity recorded.
Live Ops & debug console
Live lobbies this game's servers have opted into debugging. Reads are broad;
writes are gated to the game's runtime-write allowlist and every action is audited.
No live debug-enabled lobbies for this game. A server enables debug per-lobby (opt-in).
Lobby
Lobby: Instance:
Running module version:
Networked objects & fields
NetId
Type
Field
Kind
Value
Set
Live logs
Audit trail
When
Action
Field
Old
New
Result
No audit activity yet for this lobby.
Admin Overseer
super-admin
Email
Display name
Role
ID
User ID
Display name
Game ID
Platform-wide anti-cheat
Game
Violations
Flagged players
No anti-cheat activity across the platform.
Service health
Memory and CPU per service, sampled from cgroups. A service over its
configured memory limit is flagged — the kernel is already throttling it.
Service
Memory
Peak
CPU
State
No samples yet — the collector may not be configured.
Managed tier — per tenant
Many tenants share one wasm host process, so process memory cannot name a
runaway. These counters can.